Achemar
Achemar
Wizard CR 9 XP 6,400 Male human wizard 10 NG Medium humanoid Init +1; Senses Perception –1
DEFENSE AC 16, touch 12, flat-footed 15 (+4 armor, +1 deflection, +1 Dex) hp 62 (10d6+20) Fort +5, Ref +4, Will +8
OFFENSE Speed 30 ft. Melee mwk alchemical silver dagger +6 (1d4–1/19–20) Special Attacks hand of the apprentice (7/day), metamagic mastery (2/day)
Wizard Spells Prepared (CL 10th; concentration +14) 5th—empowered lightning bolt (DC 19), prying eyes 4th—confusion (DC 18), silent deep slumber (DC 18), dimension door, wall of fire (DC 18) 3rd—extended acid arrow, fireball (DC 17), mass dazzling blade, haste 2nd—fog cloud, resist energy (2), rope trick, scorching ray 1st—alarm, mage armor (pre-cast), ray of enfeeblement (DC 15), shield, shocking grasp 0 (at will)—dancing lights, detect magic, open/close, read magic
STATISTICS Str 10, Dex 12, Con 14, Int 18, Wis 8, Cha 14 Base Atk +5; CMB +5; CMD 17 Feats Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Empower Spell, Extend Spell, Iron Will, Scribe Scroll, Silent Spell Skills Appraise +17, Fly +14, Knowledge (arcana) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (planes) +17, Ride +11, Spellcraft +17 Languages Abyssal, Common, Draconic, Elven, Infernal SQ arcane bond (ring) Combat Gear potion of cure moderate wounds, wand of invisibility (44 charges), wand of mount (28 charges); Other Gear masterwork alchemical silver dagger, brooch of shielding, ring of counterspells (hold monster), ring of protection +1, spell component pouch, spellbook, writing equipment, 243 gp PC Gear +33,250 gp