Fenwick Tallon
Fenwick Tallon M) Human CR 4 XP 1200 Any Medium Humanoid Swashbuckler level 5 (skill points 30) Swashbuckler Init +5; Senses ; Perception +7 DEFENSE AC 17, Touch 15, flat footed 12 ( Leather, Shield, none) (+3 Dex, +2 armour, +2 feats) hp 42 (0d8+5d10+5+5); Fort +1, Ref +7, Will +0 OFFENSE Speed 30 Melee Single Attack Rapier +10 (1d6+4/15-20) Full Attack Rapier +10 (1d6+4/15-20) Space 5ft.; Reach 5 Special Attacks Menacing Swordplay (Ex) At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action. Opportune Parry and Riposte (Ex) At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If her result is greater than the attacking creatures result, the creatures attack automatically misses. The swashbuckler must declare the use of this ability after the creatures attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. Swashbuckler Initiative (Ex) At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isnt hidden, she can draw that weapon as part of the initiative check.
Swashbuckler Weapon Training (Ex) At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level).Bonus =+ 1 STATISTICS Str 13, Dex 16, Con 11, Int 13, Wis 8, Cha 14 Base Attack 5 CMB 6 ; CMD 21 Feats Weapon Specialization: +2 to damage rolls, Armour Prof Light, Dodge: Add 1 to AC , Improved Critical: Doubles critical chance of weapon, Toughness: +3 Hit points or +1 per hit dice, Weapon Finesse: Use DEX mod instead of STR mod for melee attack to hit, Weapon Focus: +1 to attack rolls Skills Acrobatics 11, Bluff 10, Climb 6, Craft 1, Diplomacy 7, Escape Artist 7, Intimidate 10, Know Local 5, Know Nobility 5, Perception 7, Perform 6, Profession -1, Ride 3, Sense Motive 3, Sleight of Hand 7, Swim 1 Languages Common