Lycidas
Description
Lycidas is a leader in The Nine Chains. He is an anti-paladin, and firmly committed to the cause of releasing Vualmahr from the Chaining Stone.
Knight of the Nine Chains
CR 8
XP 4,800
Human Paladin 9
LG Medium humanoid (human)
Init –1; Senses darkvision 60 ft.; Perception +9
Aura courage (10 ft.), resolve (10 ft.)
DEFENSE AC 21, touch 9, flat-footed 21 (+10 armor, –1 Dex, +2 shield) hp 72 (9d10+18) Fort +10, Ref +5, Will +12 Defensive Abilities; Immune charm, disease, fear; Resist fire 10
OFFENSE
Speed 20 ft. Melee Longsword +11/+5 (1d6+5/×3) Special Attacks channel positive energy (DC 16, 5d6), smite good 3/day (+2 attack and AC, +9 damage) Paladin Spell-Like Abilities (CL 9th; concentration +11)
At will—detect good
Paladin Spells Prepared (CL 6th; concentration +8)
2nd—resist energy, zone of truth 1st—divine favor, lesser restoration, protection from good
TACTICS
Before Combat The paladin casts resist energy (fire) unless he expects damage from a different energy type. He applies silversheen to his weapon if he expects to fight devils or lycanthropes.
During Combat The paladin uses Ride-By Attack and Spirited Charge, preferring to attack the opposing leader. When on foot, he uses his mace. If facing a powerful foe, he drinks his potions.
Base Statistics Without resist energy, the paladin's statistics are Resist none.
STATISTICS
Str 18, Dex 8, Con 12, Int 10, Wis 13, Cha 15 Base Atk +9; CMB +13; CMD 22 Feats Iron Will, Mounted Combat, Ride-By Attack, Skill Focus (Perception), Spirited Charge Skills Handle Animal +6, Intimidate +4, Knowledge (history) +1, Knowledge (religion) +5, Perception +9, Ride +5 (+7 to stay in the saddle) Languages Common SQ aura, code of conduct, divine bond (mount), lay on hands (4d6, 6/day), mercies (frightened, shaken, staggered), weapon familiarity Combat Gear potion of bull's strength, potion of delay poison, potion of shield of faith, silversheen; Other Gear +1 full plate, masterwork heavy steel shield, +1 Longsword, +1 lance, cloak of resistance +1, 297 gp