8th April 2016

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Scene 1 - The Wizard's Guild

The Dragon

The party have just failed to dispel the Dragon, Black (Young) that has been summoned. The other wizards are on the floor, unconscious, and so the party must deal with the event.

The dragon will fight until it's health is reduced to half, and then fly up, burst through the ceiling, and fly away. If the party ask witnesses, they'll see that the dragon has flown away to the west.

Achemar

Achemar the Master Wizard then asks the party to track down and destroy the dragon QUESTAchemar's Regret and bring him a tooth as proof. He will reward the party greatly if they help to fix his mistake. He provides them with a sword Grimtooth with which to slay the dragon (provides acid resistance).


Scene 2 - The Market Place

The party are in the market when they are stopped by a group of The Nine Chains Cultist. They are attacked by them. Afterwards, a cultist is still alive. When questioned, all he says is 'Vualmahr will be unchained' If searched, each cultist is shown to be tattooed all over their bodies with chains. One of them has a scabbard with very fine work, and initials 'JO' on them. Local merchants identify it as the work of Jied Osmond, also known as Old Jied, who sells and makes adventuring goods.

Scene 3 - Old Jied's Adventuring Goods

The party arrive at the Adventuring shop. Jied is very friendly but is secretly a member of The Nine Chains, and even when his identity as a Cultist is exposed, he claims he was forced to join and doesn't want anything to do with it. He doesn't tell the party that there is a secret base under his shop. QUEST Breaking The Chain. The secret entrance can be found under some barrels with a DC 20 Perception check.